See Our Official Teaser Trailer

On behalf of the entire team at Uzmi Games, we thank you for all the affection and praise, know that we are very proud of the community that ToS is creating, and for us to develop games with the community, it is very important to listen to feedback, share experiences, and try to reach one result that is fun, competitive, where you can meet friends, create new friends and live a complete experience that an RPG needs to have.


And before I start talking about our teaser, follow below for those who haven't seen it =)



The Teaser launch took place on 11/16/2021, and in a short time we reached incredible numbers, there are more than 40,000 views on Youtube, our Discord has more than 3k people, media in various portals such as Canal Tech, Nerd Bunker and MMORPGBR, the repercussion reached International portals in several languages, and soon we will translate the Teaser to other languages. Now let's answer some questions that were asked on our social networks about the game, and about the Teaser.


Are the Teaser graphics the same as the game?


Yes, 100% of the Teaser was recorded in Unity itself (game development engine used in the creation of ToS), some animations were made especially for the teaser so there may be variations within the game such as Animal Taming that will be changed for reasons of UX.


What will be the minimum requirement for the game?


There is still no official answer to this question, as we are conducting tests on various types of hardware to stabilize the game's FPS, the optimization process has not started, but in the first Stress Test it was possible to put more than 100 players in the same scene and players with GTX 1050, 1070, RX740, RX580 were able to play with reduced graphics quality, on the official website of Unity, recommending it for the Render Pipeline used in the project:

  • Windows and Windows Store, with DirectX 11 or DirectX 12 and Shader Model 5.0

  • MacOS (minimum version 10.13) using Metal graphics

  • Linux and Windows platforms with Vulkan

HDRP does not support OpenGL or OpenGL ES

Operating system

Windows

Universal Windows Platform

macOS

Linux

Operating system version

Windows 7 (SP1+), Windows 10 and Windows 11

Windows 10, Xbox One, HoloLens

High Sierra 10.13+

Ubuntu 20.04, Ubuntu 18.04, and CentOS 7

CPU

x86, x64 architecture with SSE2 instruction set support.

x86, x64 architecture with SSE2 instruction set support, ARM, ARM64.

x64 architecture with SSE2.

x64 architecture with SSE2 instruction set support.

Graphics API

DX10, DX11, DX12 capable.

DX10, DX11, DX12 capable GPUs.

Metal capable Intel and AMD GPUs

OpenGL 3.2+, Vulkan capable.

Additional requirements

Hardware vendor officially supported drivers.

For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

Hardware vendor officially supported drivers.

For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.

Apple officially supported drivers.

For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.

​Gnome desktop environment running on top of X11 windowing system

Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)

Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.

Source: https://docs.unity3d.com/Manual/system-requirements.html

Source: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.4/manual/System-Requirements.html


Ps.: The recommendation for Stress Test, was the minimum use of an Intel Core I3 or similar CPU from AMD, 8GB of ram, NVidia GTX 1070 or Similar AMD.


What platforms will ToS be available on?


During the entire year of 2022 only PC, the forecast for initial portability to mobile and or console only in 2023 after the Alpha tests, but because it is an MMORPG and understanding all the limitations of control for platforms that use control and mobile, the PC version will have an independent server so that there is no imbalance between platforms, so it will not be possible for console/mobile players to play with PC players, as it happens in many games on the market, but there will be the possibility to transfer the character.


When will the launch be?


A release is forecast and for the second half of 2024, during this period we will have 2 Alpha tests (2022), and 2 Beta tests (2023), the official schedule will be available soon on our social networks and on the website.


More questions will be answered soon =)

Att. André Ferreira - CEO of Uzmi Games



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